Sunday, June 21, 2015

Post-Contest Lessons and Revisions

It's been a couple weeks since we ran our first contest here at PG GAMES. We considered it to be a rousing success and it's a great feeling to get your work in the hands of others. 

In the meantime, we've gotten some great constructive feedback about our latest product, THE DARK LANDS, which led to some revisions for the Alchem Adept micro-playbook. In short, we scrapped the initial design concept which had a lot of legacy typos and design errors. Lesson learned: proof better! Starting from the ground up, we completely re-hashed the Alchem Adept and are proud with how it stands now. It's clearer how it is intended to work, and all in all it just is better design. The files for THE DARK LANDS have been updated both at DriveThru RPG and Lulu to reflect this.

The biggest takeaway is that here at PG GAMES, we love feedback. Seriously. We know that a lot of folks don't really enjoy receiving criticism, even when constructive, but we thrive on it. How can we be the best we can possibly be if we don't know what we're doing wrong? So, if you have feedback or suggestions for us, please do not hesitate to contact us on Twitter or via email and just let us know. (sorcerer DOT blob AT gmail DOT com)

Thanks again to everyone who has shared a link to our games, participated in our latest contest, given us feedback, or whatever. We truly thank you! 

As always, you can find copies from our game library for sale in PDF at DriveThru RPG:
Or in PRINT at Lulu:

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